Wednesday 13 October 2010

Ageing in games

I was reading this article about games that have themes of ageing, and having played The Graveyard by Tale of Tales, I played Home by Increpare Games - which can be found here


I liked Home. The restricted motion, the limited options, and its a short game, but the messages are powerful. You play as an old man who has just been admitted to a care home, the game takes place in one room, with your hunger, exhaustion, happiness, and bladder meters at the top. I found it to be more direct, than The Graveyard for example. Even though your options were right there, the food on the table and the bed next to it, you just found yourself unable to reach them and before you knew it you had collapsed. This puts the player in the place of the old man, and you are as bemused as him when you find that the doctors and nurses have made some quite life altering decisions for you while you were asleep. The game ends with a visit from your daughter, which is the only instance of this in the game, yet she says she has visited every week. To me, the feeling of trust is strong in this game, you have to just trust everyone else and the character you play is happy.

I liked the enforced feeling and restrictions on this game, I also liked the basic pixel style which proved just enough to create the right environment, focussing on the messages.

No comments:

Post a Comment