Another idea I just had is to make a iPhone frame, to slide up and down the printed levels. This way I can test whether the game would work better portrait or landscape.
A further idea is to let people draw onto the level designs, to see what people would expect from a maze/path building gameplay. This way I can see what people would find fun, difficult, or easy, and try and make it more exciting.
I will need to develop level ideas now, to have them printed for February. I was planning on doing the animation first, but this is one of the things I was referring to in my last post about rescheduling.
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